A sourced starting build from the game cultivation guide. Team suggestions are original ArabVerse recommendations, not measured rankings.

RECOMMENDED SETCrimson: Twin Butterflies
Epic (2): Incantation DMG +10%. Legendary (4): Increases wearer's ATK by 6% when a nearby enemy takes Incantation DMG from the Team, up to 6 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.

MODULE PIECEType III Module
3 console cells. Shape: ZhiJiao4. Level 20 target; this piece belongs to the game-recommended arrangement.

MODULE PIECEType III Module
3 console cells. Shape: Hen3. Level 20 target; this piece belongs to the game-recommended arrangement.

MODULE PIECEType IV Module
4 console cells. Shape: Z3. Level 20 target; this piece belongs to the game-recommended arrangement.

MODULE PIECEType II Module
2 console cells. Shape: Shu2. Level 20 target; this piece belongs to the game-recommended arrangement.

MODULE PIECEType III Module
3 console cells. Shape: Shu3. Level 20 target; this piece belongs to the game-recommended arrangement.

MODULE PIECEType III Module
3 console cells. Shape: ZhiJiao4. Level 20 target; this piece belongs to the game-recommended arrangement.

MODULE PIECEType II Module
2 console cells. Shape: Hen2. Level 20 target; this piece belongs to the game-recommended arrangement.
MAIN STATS
- 01Incantation DMG Bonus %
- 02CRIT Rate %
- 03CRIT DMG %
- 04ATK %
SUBSTAT PRIORITY
CRIT Rate %›CRIT DMG %›ATK %›Universal DMG Bonus %›ATK
1
Ravenous Blade
Game-recommended Arc. Level 80: ATK 570 · CRIT Rate 24%. Recommendation source: CN 1.3 cultivation guide; compare refinement and passive conditions for your build.
>2
Cosmos Daze, Wild Reverie
Game-listed alternative. Level 80: ATK 475 · ATK 25%. Recommendation source: CN 1.3 cultivation guide; compare refinement and passive conditions for your build.

Wildfire
Basic Attack. Cultivation target: level 10. See Stats & DPS for the full coefficient and cooldown table. The listed skills share the source's level target; their damage contribution depends on the rotation.
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Sanguine Dash
Redirect Skill. Cultivation target: level 10. See Stats & DPS for the full coefficient and cooldown table. The listed skills share the source's level target; their damage contribution depends on the rotation.
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Inferno Flamenco
Ultimate. Cultivation target: level 10. See Stats & DPS for the full coefficient and cooldown table. The listed skills share the source's level target; their damage contribution depends on the rotation.
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Stoked Flame
Support Skill. Cultivation target: level 10. See Stats & DPS for the full coefficient and cooldown table. The listed skills share the source's level target; their damage contribution depends on the rotation.
Bloom in Blood (A5) > Abyssal Kiss (A2) > Eyes of Abyss (A1) > Nightmare Bloom (A4) > Blood Stained Eyes (A6) > Kiss in a Nightmare (A3)
Rei’s team-focused priority. A5 supports Break teams, followed by A2 burst and A1 buff uptime. A6 is more valuable when Zankou stays on field as the main DPS. This order is a build recommendation, not a measured DPS comparison.
Bloom in Blood (A5)First for a team-focused build: enhanced Sanguine Dash immediately breaks its first eligible target, once per target per battle, and allies gain 300% Break DMG. This creates a team-wide payoff rather than improving only Zankou’s personal damage. The instant break does not apply to bosses in Character Balance Mode, so value depends on the encounter. >
Abyssal Kiss (A2)Second for a strong burst payoff: participating in a Scorch or Hexed Cycle stores one Kindling stack, giving the next Inferno Flamenco 150% more Final DMG. Prepare the Cycle before her Ultimate window. The bonus targets a major damage event, which is why it comes before comfort upgrades in this order. >
Eyes of Abyss (A1)Third for reliable damage and support: Hunt and Delusion remain active through swaps and form changes until Zankou is defeated. Hunt reaches 40% DMG bonus; Delusion supplies 50% team DoT Crit DMG. More attacks can also spread DoTs. It makes her contributions steadier when the rotation moves between teammates. >
Nightmare Bloom (A4)Fourth as a follow-up to A2: Bloodfeast Reverie becomes available with Inferno Flamenco and receives the same Kindling bonus. This extends the burst sequence and makes A2’s setup more useful. Prioritize the earlier damage and team upgrades first, then use this to strengthen the combined Ultimate window. >
Blood Stained Eyes (A6)Fifth in this team-oriented order, but more valuable for main DPS play than sub-DPS play. Oblivion’s final hit gains 12% damage per DoT stack on each target, capped at 240%. Keeping Zankou on field and building enough DoT stacks makes this personal finisher upgrade more attractive; short support appearances benefit less. >
Kiss in a Nightmare (A3)Last for damage-focused investment: Hunt adds 50% interruption resistance and Delusion heals 4% of Zankou’s maximum HP each second. These are useful survival and rotation-comfort benefits, rather than a direct damage multiplier. Move this higher if interruptions or incoming damage are preventing you from completing her rotation.Milestone bonuses
3 awakenings · Scarlet Feast: Increases the skill levels of Wildfire, Nightmare Waltz, Sanguine Dash, Soulcross, Inferno Flamenco, and Bloodfeast Reverie by 1. Increases the DMG Ratios of Bloodfeast Reverie and Inferno Flamenco by 20%.
6 awakenings · Venom Flame: Increases Zankou's ATK by 40% for 20s after she deals damage. This effect does not stack. Resets the duration when triggered again.
Grants an enhanced effect for 60s when a target afflicted with Scorch is defeated. Maxes out the target's Scorch stacks whenever Zankou inflicts DoTs on them during the enhancement. Refreshes the enhancement's duration whenever another target afflicted with Scorch is defeated.
17Blurred Numeral
All character breakthroughs through level 80; excludes character EXP and skill upgrades.
525,000Beetle Coin
All character breakthroughs through level 80; excludes character EXP and skill upgrades.
86Nest Guard Fragment
All character breakthroughs through level 80; excludes character EXP and skill upgrades.
18Unsolved Numeral
All character breakthroughs through level 80; excludes character EXP and skill upgrades.
15Distorted Numeral
All character breakthroughs through level 80; excludes character EXP and skill upgrades.
1,818,000Beetle Coin · skills
Total listed costs for all upgradeable combat skills through level 10. Separate from character breakthroughs; excludes awakening bonuses.
40First Expectations · skills
Total listed costs for all upgradeable combat skills through level 10. Separate from character breakthroughs; excludes awakening bonuses.
40Blurred Numeral · skills
Total listed costs for all upgradeable combat skills through level 10. Separate from character breakthroughs; excludes awakening bonuses.
42Known Weariness · skills
Total listed costs for all upgradeable combat skills through level 10. Separate from character breakthroughs; excludes awakening bonuses.
40Unsolved Numeral · skills
Total listed costs for all upgradeable combat skills through level 10. Separate from character breakthroughs; excludes awakening bonuses.
35Eternal Memory · skills
Total listed costs for all upgradeable combat skills through level 10. Separate from character breakthroughs; excludes awakening bonuses.
65Black Hat · skills
Total listed costs for all upgradeable combat skills through level 10. Separate from character breakthroughs; excludes awakening bonuses.
64Distorted Numeral · skills
Total listed costs for all upgradeable combat skills through level 10. Separate from character breakthroughs; excludes awakening bonuses.
Stats & DPS
Game data referenceDPS role: Main DPS. No timed DPS measurement has been verified. These tables show base stats and skill scaling only. Real DPS depends on rotation time, target defenses, team buffs, Arc refinement, awakenings and console rolls.
Base stats · before equipment and team buffs
- HP
- 9,370
- ATK
- 411
- DEF
- 549
- CRIT Rate
- 5%
- CRIT DMG
- 50%
Console specialization
Type III Specialization. CRIT DMG +16% per matching module.
Skill scaling and advanced values
Ratios are skill coefficients, not damage per second. Skill levels above 10 require the corresponding bonuses.
Wildfire Basic Attack
Wildfire · skill level 10| Wildfire 1st Instance DMG Ratio | 31% + 54% |
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| Wildfire 2nd Instance DMG Ratio | 70% |
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| Wildfire 3rd Instance DMG Ratio | 115% + 36% + 70% |
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| Wildfire 4th Instance DMG Ratio | 136% + 49% + 45% + 104% + 20% |
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| Wildfire 5th Instance DMG Ratio | 72% *2 + 25% *2 + 192% + 126% |
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| Flickering Shadow DMG Ratio | 31% *3 + 342% |
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| Plunge Attack DMG Ratio | 114% |
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| Voidstep DMG Ratio | 349% |
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| Nightmare Waltz 1st Instance DMG Ratio | 36% |
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| Nightmare Waltz 2nd Instance DMG Ratio | 52% + 47% + 100% |
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| Nightmare Waltz 3rd Instance DMG Ratio | 73% *2 + 25% *2 |
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| Nightmare Waltz 4th Instance DMG Ratio | 146% *2 + 269% |
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| Moonfall DMG Ratio | 45% + 60% + 61% + 130% *2 |
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| Heartwrench Single DMG Ratio | 3% |
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| Heartwrench DMG Trigger Interval | 1s |
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| Heartwrench Duration | 30s |
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| Heartwrench Stack Limit | 10 stacks |
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| DMG bonus granted by Hunt | 25% |
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| Crit DMG bonus for DoTs granted by Delusion | 25% |
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| Reality Form: Basic Attack Cycle Energy | 35 |
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| Illusion Form: Basic Attack Cycle Energy | 28 |
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Sanguine Dash Redirect Skill
Sanguine Dash · skill level 10| Sanguine Dash DMG Ratio | 45% *4 + 119% |
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| Enhanced Sanguine Dash DMG Ratio | 52% *4 + 139% |
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| Soulcross DMG Ratio | 26% *2 + 53% *4 + 332% |
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| Enhanced Soulcross DMG Ratio | 39% *2 + 80% *4 + 499% |
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| Cooldown | 5s |
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| Illusion Form Duration | 8s |
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| Delays the removal of Hunt | 8s |
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| Delays the removal of Delusion | 8s |
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| Enhanced Soulcross Trigger Window | 3s before Illusion Form ends |
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| Enhanced Sanguine Dash inflicts Heartwrench | 5 stacks |
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| Enhanced Soulcross inflicts Heartwrench | 5 stacks |
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| Enhanced Sanguine Dash Break | 6 |
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| Reality Form: Redirect Skill Cycle Energy | 6 |
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| Illusion Form: Redirect Skill Cycle Energy | 19 |
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Inferno Flamenco Ultimate
Inferno Flamenco · skill level 10| Inferno Flamenco DMG Ratio | 250% + 589% |
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| Enhanced Inferno Flamenco DMG Ratio | 327% + 772% |
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| Bloodfeast Reverie DMG Ratio | 120% *3 + 1037% |
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| Cooldown | 20s |
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| Costs Ultimate Energy | 120 |
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| Enhanced Inferno Flamenco Follow-up Attack Window | 5s |
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| Bloodfeast Reverie inflicts Vile Ash stacks | 5 stacks |
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| Vile Ash Single DMG Ratio | 3% |
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| Vile Ash DMG Trigger Interval | 1s |
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| Vile Ash Duration | 30s |
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| Vile Ash Stack Limit | 10 stacks |
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Stoked Flame Support Skill
Stoked Flame · skill level 10| Stoked Flame DMG Ratio | 399% |
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About Zankou
Zankou alternates Reality and Illusion forms. Use the enhanced transition windows to spread DoTs and access follow-up damage. Finish important form-specific actions before swapping out; leaving the field ends Illusion Form.
Neverness to Everness · Main DPS · Incantation · / · Rank S
Incantation · Damage · Main DPS · DoT · Follow-up Attack
Build notes
Zankou alternates Reality and Illusion forms. Use the enhanced transition windows to spread DoTs and access follow-up damage. Finish important form-specific actions before swapping out; leaving the field ends Illusion Form.
Equipment and stat priorities follow the CN 1.3 cultivation guide. The game may change recommendations between regional patches. Cartridges are followed by their required module pieces; those pieces are not alternative sets. Skill entries share the listed cultivation level target. Awakening entries show milestone bonuses rather than a pull order.
No measured DPS number is available in this import. A valid DPS comparison needs a timed rotation, enemy level/resistance, Arc refinement, awakening, console stats and team buffs. The imported calculator benchmark is not DPS.
Sources: https://everness.info/en/espers/1036 and https://github.com/hxwd94666/NTE-Drive-Calculator/tree/b7b4b277e6687a3b3746bd9dbfa7d52b1ec9b146
Awakening order: team-focused priority selected by Rei. A6 gains importance when Zankou is the main DPS. The priority is not a measured DPS ranking.
3 awakenings · Scarlet Feast: Increases the skill levels of Wildfire, Nightmare Waltz, Sanguine Dash, Soulcross, Inferno Flamenco, and Bloodfeast Reverie by 1. Increases the DMG Ratios of Bloodfeast Reverie and Inferno Flamenco by 20%.
6 awakenings · Venom Flame: Increases Zankou's ATK by 40% for 20s after she deals damage. This effect does not stack. Resets the duration when triggered again.
Grants an enhanced effect for 60s when a target afflicted with Scorch is defeated. Maxes out the target's Scorch stacks whenever Zankou inflicts DoTs on them during the enhancement. Refreshes the enhancement's duration whenever another target afflicted with Scorch is defeated.
Guide status · Game-data baseline · teams are editorial suggestions
Checked · 2026-09-26
Equipment source · CN 1.3 cultivation guide · 2026-08-28 dataset
Artwork · Game assets © Hotta Studio / Perfect World; unofficial fan guide